# Exports

<pre class="language-lua"><code class="lang-lua"><strong>exports['le-apearance'].appearance(data)
</strong></code></pre>

* data:  `table`
  * tabs: `string[]`
    * Choose what tabs are visible inside the menu (clothing, appearance...)
  * price?: `number`
    * The cost of saving in the clothing menu&#x20;
  * onClose?: `(DefaultValues) => void`
    * This is triggered when closing the menu without saving outfit, defaultValue is the skin values.
  * onSave?: `(CurrentValues, DefaultValues) => void`&#x20;
    * This is triggered when closing the menu and saving the outfit, CurrentValues is the new skin values.
